These sections are where Sonic Mania stands strong by introducing unique and cool mechanics, like shrinking the player down or having them run around 3D orbs. The second acts, on the other hand, feel wilder and faster. Robotnik/Eggman from completing a nefarious plan, and each zone is split up into two acts. The first tends to be a bit trickier and feel more like classic Sonic levels - Sonic runs from left to right and navigates platforms, zooms down chutes, collects golden rings and tries (often in vain) to avoid deadly spikes. The basic setup is similar to the older titles. Eventually Whitehead pitched Sega the idea of a brand new Sonic, and that became Sonic Mania. The abbreviated version is that superfan and programmer, Christian Whitehead, created a retro-focused game engine able to emulate old Sonic better than anything Sega had done, so they hired him and his team to create ports for the iPhone. The development story behind Sonic Mania is almost as interesting as the game itself. However, after dipping in, I was reminded of why I and so many others might have moved on. In light of this, I was excited to see Sonic Mania’s return to classic style. Since then I’ve always had a soft spot for the hedgehog, even if the few modern entries I played felt like they were trying to be something that they weren’t. Later that year, for Christmas, my parents bought me my own Genesis and a few games, and one was the same Sonic. I wasn’t a huge videogame fan when I was younger, but one day I played Sonic on a friend’s Sega Genesis. HIGH It’s the best-looking Sonic game ever.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |